H. G. Potter's
Realms of Whitehawk
There are 9 Ammouric Kingdoms on the lost continent of Whitehawk as well as 17 regions and lesser principalities, including the old Regulian Empire. The Empire had been corrupted by the Sorceries of Nystol in the Fourth Age, but was eventually salvaged by Christian missionaries from across the Vastess Sea. The abominations of Sorcery however went underground, and are still a menace. The Ammouric kings have plenty of spelunking work for clerics, crusaders, or any other would-be heroes.
Nevertheless, having been promised a good pint, upright and law-abiding adventurers do often get drawn into a smokey tavern somewhere, some hole in the middle of nowhere.
This brew has been kept for you many years in fantastic barrels of dragonwood. Quench your thirst and find yourself inebriated into the divine comedies.
These classic stories recall the world's beginning and end, especially its middle, when all great matters in Whitehawk hinged on a mysterious day that God's authentic Wrath was visited upon Nystol the ancient college of Wizards, and every scroll and parchment went up in smoke, both mundane and magical, and the world was never the same.